Live streaming and real-time streaming are two different ways of delivering video content over the internet. Both methods involve sending a video signal from a source, such as a camera, to a viewer, such as a computer or mobile device, but they differ in their underlying technologies, use cases, and capabilities.
Live streaming refers to the process of broadcasting a video signal in real-time, as it is being recorded. This can be done using a variety of technologies, including RTMP (Real-Time Messaging Protocol), HLS (HTTP Live Streaming), and WebRTC (Web Real-Time Communication). Live streaming is often used for events such as concerts, sports games, and conferences, where the content is only available at a specific time and cannot be watched later.
Real-time streaming, on the other hand, refers to the process of delivering video content with minimal delay, typically less than a few seconds. This can be done using similar technologies as live streaming such as WebRTC, which allows for low latency, interactive communication between browsers. Real-time streaming is often used for applications such as video conferencing, online gaming, and remote collaboration, where the content is interactive and requires minimal delay for a smooth experience.
One major difference between live streaming and real-time streaming is the level of interactivity. Live streaming is typically a one-way communication, where the viewer can watch the content but cannot interact with it. Real-time streaming, on the other hand, allows for two-way communication, where the viewer can interact with the content in real-time, such as participating in a video conference or playing an online game.
Another difference is the delivery method. Live streaming typically uses a “push” model, where the video signal is broadcast to multiple viewers at once. Real-time streaming, on the other hand, often uses a “pull” model, where the video signal is sent directly to the viewer upon request. This allows for more efficient use of network resources and can reduce the risk of network congestion.
In summary, live streaming and real-time streaming are two different ways of delivering video content over the internet. Live streaming is used for events that are only available at a specific time and cannot be watched later, while real-time streaming is used for interactive applications that require minimal delay for a smooth experience. Both methods use similar technologies, but they differ in their level of interactivity and delivery method.